Vorpal
Stefano Masciolini
Stefano Masciolini as Keith O'Neil
GENERAL
Name: Keith O'Neil
Birthdate: 01/01/1946
Faction: Superhero Team
Codename: Vorpal
Position: Position/Job Title/Rank
Hometown: Hometown
FAMILY STATISTICS
Partner(s): NA Height: {$height}
Father: NA Weight: {$weight}
Mother: NA Hair Color: {$haircolor}
Siblings: NA Eye Color: {$eyecolor}
Children: NA

Background

IC Events

Traits

  • Feline: Keith's senses are heightened to resemble those of a cat: he possesses the hearing of a cat, capable of perceiving sounds up to 64 kHz (1.6 octaves above the range of a human.) As with all felines, Keith can see in dim lighting, giving him a minimum light detection threshold up to seven times lower than that of humans and his sense of smell is about fourteen times as strong as a human's.
  • Indomitable: Vorpal has an admirable will- as willful and as easy to tame as your average feline, and more. Due to the unique nature of his transformation, Vorpal's mind is a rather interesting experience- those who venture into his mind will find that there is a strong taste of Wonderland therein, not unlike traversing a mental maze. The unsettlingly strange nature of his psyche makes him very resilient against psychic manipulation and mind-reading. This particular feature also allows Vorpal to acquire a hunter-like focus when dead set upon achieving something.
  • Claws: Vorpal's claws are standard predator fare for a feline. Should they break or be damaged, they will grow back again in the fullness of time.
  • Illusions: Vorpal can create false sensory impressions. This ranges from visual images to phantom sounds and smells. The focus required for the illusion is directly proportional to how complex and large the required illusion is. Illusions have no substance and cannot have any real-world effect- anyone who touches one will simply walk through them. Vorpal can use his power of illusion to turn himself invisible, but it will not fool standard methods of detection such as infra-red, touch and scent. The illusions are not psychic in nature but visual, so disbelieving them will not dispel them.
  • Agility: Vorpal's unique composition allows him to perform gymnastic feats easily- his reflexes, dexterity, balance and flexibility are above those of a human being. It allows him to run over narrow surfaces such as ledges or even cables and wires without losing his balance, and to perform acrobatic jumps onto and from them.
  • Rabbithole: The warping of reality is a basic tenet of chaos magic, and Vorpal is capable of creating 'rabbit holes' in the fabric of reality- two connected portals that may be placed anywhere within his line of sight while in combat. Anything entering into one portal will immediately emerge from the other, maintaining the same direction and momentum relative to the portal (until gravity asserts itself, in the case of a change of direction due to portal placement). The portal may not be closed while a living being is crossing it. Inanimate objects, on the other hand, do not have this protection and can be 'sliced' by the portals- though indestructible and magical objects such as Mjolnir are exempt from this as well. Enchanted objects charged with Holy or Order magic will instantly cause the portals to collapse just by approaching them. The largest portal Vorpal can create is ten feet across. Vorpal can perform long-distance trips with the rabbit holes, but they require a great deal of concentration and thus cannot be done while in the middle of combat or similar situations. He doesn't necessarily need to have visited his destination, but he needs to have some sort of comprehensive image of his location, otherwise the risk of the portal opening somewhere else entirely is very high.

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