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Background
Greer Nelson had a pretty normal upbringing, nothing terribly out of the usual. Blessed with a sharp intellect, she found herself drawn to the sciences in school, and pursued that interest in college, graduating with a degree in physics, and immediately moving into grad school. While she was in grad school, she met a handsome police detective by the name of Bill Nelson. They began seeing each other, and then fell in love.
After they got married, Greer set aside grad school for the time being, to focus money and energy on building a home life for her and Bill. Unfortunately, their life together was not to last. Bill was investigating a case that greatly disturbed him, leaving him unsettled and worried. It began to consume more of his attention as he worked to unravel the mystery. His efforts were both too successful and not successful enough. He drew the attention of the wrong sorts of people, but without being able to expose them, and he was ruthlessly gunned down.
His sudden death left Greer anguished and distraught, and she was barely functional for some time after this. Eventually, though, she pulled herself together and tried to reenter the world. Money was tight at this point, so going back to grad school wasn't an option, but her grad school advisor, Dr Tumolo was able to get her a position as a lab assistant working under her. And then Greer's life took another unexpected turn.
Dr Tumolo revealed herself to be a disguised member of a magically created race called the Cat People. She convinced Greer to be part of an experiment aimed to improve human potential, giving her increased strength and agility. When she combined this with a mystically enhanced costume, they rose to truly super-human levels, and in honor of her slain husband, she began a brief crimefighting career as the costumed heroine known as the Cat.
The reason her career was brief was because Dr Tumolo and her companions had drawn the attention of HYDRA, who sought to take advantage of their knowledge. As the Cat, Greer drove them off, but was mortally wounded in the battle. In order to save her life, Dr Tumolo and the other Cat People performed a ritual that mixed magic, science and spirituality to summon the soul of their race's greatest warrior, the Tigra. This soul was then bound into Greer's form, transforming her into a human and feline hybrid, and gifting her with increased physical powers and abilities, at the cost of an inhuman appearance. The Cat People knew that they would have to go deep into hiding, lest they draw HYDRA's attention again, and embarked on one last project before doing so. THey were able to create a mystic amulet for Greer, now calling herself Tigra, that would let her resume her human form.
With her life having been torn asunder once again, Greer moved to California to give herself time to deal with her changes. With her new ablities, she began a career as a private detective, achieving some modest success. As time went on, though, the flaw in the Cat People's procedure began to manifest itself. The Tigra soul had been infused into Greer, but it was still separate. She was one person with two natures, and those two natures did not rest easy with each other. This conflict intensified, causing her to swing from being in control of herself, to being savage and sensual.
She researched mystic avenues to find a solution for her situation, and was able to make contact with the Cat People's envoy Balkatar, who represented an enclave of their kind that centuries ago had hidden themselves in a mystic realm, and he brought her there, looking for help.
As the saying goes, negotiations broke down. Greer was confronted by a faction that wanted to blackmail her, to force her to do their bidding, lest they cause the TIgra soul to take over completely. A fight ensued, and during the engagement, her souls were able to merge into one combined whole, leaving her stronger, more balanced and in control, and more feline in appearance with the addition of a tail. She spent more time in California adjusting to her new abilities and enjoying not being in conflict with herself.
IC Events
Traits
- Agility: Tigra has amazing agility and perfect balance, allowing her to do complex acrobatics and contortions, without seeming to hardly try. She can easily change her orientation while in motion, which allows her to land on her feet, and dodge attacks. Combining her agility with her strength, she's able to perform amazing jumps, both laterally and vertically. From a standing start, she can jump roughly ten feet high and twenty feet across, more if she's got a running start.
- In addition to being super-agile, she's extremely flexible, able to stretch, bend, twist and so on to a degree far greater than normal people, letting her get into interesting positions, as well as being hard to restrain. She can also dislocate bones in her hands, wrists, feet and ankles, though at considerable pain, when slipping bonds and the like, and then letting them reset into place afterward.
- Claws: Her fingernails also double as small claws, and can be used in most combat situations. They're also strong enough to be used for climbing, but will not penetrate solid steel.
- Empathy: When she first gained powers as the Cat, she acquired the ability to sense, with concentration, the emotions of those around her. She still has this ability, but is also capable of getting this information with her feline senses, though with a bit less precision.
- Endurance: She has superhuman endurance to match, allowing her to exert herself considerably longer, and at a greater extent than normal people, roughly three times as much as a normal person. It takes her about as long as a normal person to recover her stamina after the fact.
- Fur: Her fur does provide limited protection from the cold and can function without warmer clothes down to the freezing point, needing help past that.
- Healing: Tigra is capable of rapid healing, compared to a normal human. Broken bones can heal in several days, for example, though limbs do not regrow.
- Speed: Tigra can run faster than an Olympic sprinter and is capable of short bursts of up to fifty miles per hour, but only for twenty seconds or so.
- Super Strength: Tigra is capable of a maximum-strength lift of about five tons. Naturally her body has had to adjust to compensate, bones tougher, ligaments and tendons stronger, and so on.
- Toughness: Her strength makes her a bit more resilient to blunt trauma, especially if she's able to tense her muscles before hand. For example, she could withstand a normal human swinging a baseball bat into her gut without a whimper, if she had time to tense her abs.
- Uncommon Senses: All of her senses have been increased, with sight, smell, and hearing having the most dramatic improvement. She can hear a ball of tissue paper dropped forty feet away, as well as hearing sounds both higher and lower pitched than the human norm.
- She can see in anything short of absolute darkness, and her vision extends slightly into the infra-red. Starlight or moonlight provide enough light to walk by, but in light this dim she cannot read and is effectively colorblind. Her eyes also adjust to changes in light much more quickly than a human's, as well as being more motion-sensitive.
- Her finely developed nose allows her to track by smell, and sometimes gauge moods and emotions.
- Tail: She has prehnsile tail which can be used as a fifth limb, with limitations. Obviously, she can't manipulate fine objects, as with fingers, but it can be used to pull a lever and can support her own weight, though not comfortably.